What is it
In game management is a term used in sport where a coach looks to try and control the game or a situation which has occured or they are looking to place a contingency plan in case the opportunity arises in that situation .
When is it needed?
in game management can be used in many situations this usually starts from the 1st minute of a game to the last minute of the same game.
this technique/ skill is used by a coach to manage a game to try and get the best result for themselves or to allow for player development to be at its highest chance and giving everyone game time
How is it done
in game management can be used in many situations this usually starts from the 1st minute of a game to the last minute of the same game.
this technique/ skill is used by a coach to manage a game for example a team could be winning 1-0 in the last 5 minutes of a football game so they may sub off an attacking player to bring on a defending player this would be seen as the manager trying to secure the 3 points and manage the game
another example could be at grassroots level where a manager my try and manage the game so that all his/her players get time on the pitch this is in game management as you are using the situation to ensure that all participants get a game and also look to develop players
how have i used this skill
i have used in game management on placement this is due to my role at placement in which i have been given a team on which i go to netball fixtures with. i use this experience to challenge myself as a coach and look to decide whether i want to focus on winning or player development. as a coach this is a decision which does not come easily and for me i look to increase player development
the way in which i increase player development is to try and manage the amount of game time that each participant gets and ensuring that they play in different positions to provide them with experiences so that they can reflect and feedback thus improving their knowledge and development in netball
Theories i have used
using “the biopsychosocial model engel 1977” this suggest that there are 3 factors which a coach must understand about their participants
- the biological needs illness, immunity, disability genetic issues
- the social needs, peer group, economic status, religion and relationships
- the psychological needs, self esteem, self control, behaviour, personality and impulsivity
These are all factors which a coach will need to understand about their participant and especially within game management to understand how to motivate, make changes and to ensure the group maintains positivity so these factors will need to be considered before any decision are made.
The next theory which I used was The last model which I used was Bandura, A. (1977). Self-efficacy: Toward a unifying theory of behavioral change. Psychological Review, 84(2), 191–215.
This theory suggest that there a 4 factors which you take into consideration to understand participants behaviour and past experiences in the sport which then will allow you to manage the participants better
The four factors are
1.Perfromance Accomplishments – this can be used in a session to link it to the outcome eg winning, or setting individual goals/challenges
2.Vicarious experiences- “vicarious experiences” this allows the participant to have a understanding of the activity and what is acceptable and allows them to look back on past activities, this will allow them to understand what is expected and will help a coach understand how to control this participant in a game based situation/in a session
3. Verbal Persuasion – this is how a coach motivates their participants, and how you can use different ways to persuade a participant to give it their all in a session or to challenge them .
4. Emotional arousal- this is how a coach and participant can look to use the emotions of a session or a sport to try and get the best out of their participants.